The Xbox Adaptive Controller is a video game controller created by Microsoft for use with Windows PCs and the family of Xbox One consoles.
The controller was created for people with disabilities to help make playing video games easier and more accessible.
Development[]
In 2015, a team of developers/engineers working at Microsoft's Xbox and gaming division began working on a prototype controller to help improve accessibility for video game input. The device was designed and refined during several internal hackathon events where they built a controller that could use third-party accessories familiar to disabled gamers.
In 2017, Microsoft decided to turn the prototype into a product and began collaborating with accessory manufacturers and nonprofit groups in the gaming accessibility field such as Special Effect, Warfighter Engaged, and The AbleGamers Foundation.
Design[]
The Xbox Adaptive Controller has a slim rectangular frame that is about a foot in length. The face of the controller has two large, domed buttons that can be mapped to any function using the Xbox Accessories app. The face also includes a large D-pad, menu button, view button, and the Xbox home button that are featured on a standard Xbox One controller. The controller features USB ports on either side that are used to connect devices that map to analog stick functions. The back of the frame has nineteen 3.5 mm jacks that allow multiple assistive input devices to be connected; each jack corresponds to a different button, trigger, bumper or D-pad function on the standard Xbox One controller. The Xbox Adaptive Controller supports Windows 10 and Xbox One devices and is compatible with every game at a system level
Release[]
The Xbox Adaptive Controller was announced in May 2018 and was then released with a retail price of US $99.99 on September 4, 2018.
Reception[]
Time named the controller one of the best inventions of 2018.