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Xbox Wiki
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Games for windows live logo

Games for Windows – Live or GFWL (trademarked as Games for Windows – LIVE) was an online gaming service used by Games for Windows–branded PC titles that enables WindowsPCs to connect to Microsoft's Live service. Users, each with a unique Gamertag (the Microsoft username service for gaming that began on Xbox Live), are able to play online, keep track of their friends' status, send and receive messages, gain and keep track of Achievements and associated Gamerscore, voice chat across platforms (removed in 2010), and more. Some games allow for cross-platform play, such as Shadowrun, putting Windows players against Xbox 360players.

The service is open to third-party developers, but they must be able to meet certain Technical Certification Requirements (TCRs), which include (but are not limited to): game ratings, total number of Gamerscore points, content, game profiles, and Live connectivity. Games for Windows – Live games must also meet standard Games for Windows (games that do not have Live support) TCRs. The same developer support infrastructure is available as with the Xbox 360. Assistance to developers is provided through the Microsoft XNA Developer Connection. The successor to Games for Windows is now Microsoft Store for PC which allows players on the computer to use Xbox Live functions and play various Xbox games without having a console.

History[]

The first Games for Windows – Live-enabled title was Shadowrun, which launched simultaneously on Windows Vista and Xbox 360 on May 29, 2007, and was also the first LIVE title to offer cross-platform play between Windows Vista and Xbox 360 on the Live service.

Another game that was released is Halo 2 for Windows Vista, which was launched to the public on May 31, 2007. The game supports all the standard Live features (such as achievements, voice chat, messages, etc.), but does not offer cross-platform play with Xbox players.

Sega, Eidos, and THQ have signed on to include Games for Windows – Live in their upcoming games. Epic Games also included this service in their game engine Unreal Engine 3. Universe at War: Earth Assault from Sega and Lost Planet: Colonies Edition from Capcom include cross-platform play between Xbox 360 and Windows over Live.

On July 22, 2008, Microsoft's Chris Satchell, CTO of the company's Entertainment devices division, announced that Games For Windows – Live would be free to developers. Previously, select publishers and developers used the system and had to pay for it. Also, all Games For Windows – Live features were now free for gamers, such as matchmaking and cross-platform play. Satchell added that the move was a "way to improve Windows gaming".

As well as free multiplayer, Microsoft reduced the technical requirements for those developers looking to utilize Live such as removing playlist servers, and allowing studios to use the Microsoft matchmaking servers instead. The new Marketplace was made available for Games for Windows – Live on December 5, 2008. Microsoft also released the newly designed User Interface, on November 12, 2008.

On January 7, 2010, it was announced at CES that the upcoming Xbox Game Room would be made available on both the Xbox Live and Games for Windows Live services. However, games purchased with 240 Microsoft Points will only be playable on one of the platforms; either Xbox 360 or PC. A dual-platform license will cost 400 Microsoft Points. As the Game Room will be available to Gold and Silver Xbox members, the service will be free to use on Games for Windows Live. Arcade games will feature achievements and online leaderboards.

Microsoft revealed on May 21, 2010 that Fable III would be released on Windows as well as the Xbox 360, and would feature Games for Windows – Live. The downloadable version will be a Games on Demand exclusive.

On August 17, 2010, Microsoft unveiled two new games at Gamescom 2010 that will use Games for Windows – LIVE, Age of Empires Onlineand Microsoft Flight. Age of Empires will be free-to-play through LIVE. On September 24, 2010, Microsoft Game Studios' general manager Dave Luehmann said in an interview the studio's renewed focus will start with three big titles—Fable III, Age of Empires Online and Microsoft Flight—which will use Games for Windows – LIVE. Luehmann reassured PC gamers that more big titles were on the way, however the studio plans to test new ideas.

On September 13, 2011, Major Nelson confirmed what Microsoft is bringing Xbox Live to Windows 8, being called Xbox Live on Windows.

On March 26, 2012, Microsoft Studios announced the arrival of Age of Empires Online on Steam. Age of Empires Online was released on Steam on March 27, 2012. On April 3, 2012, Microsoft Flight was released on Steam. Microsoft Studios release Insanely Twisted Shadow Planet on April 17, 2012 and Toy Soldiers on April 27, 2012 in Games for Windows – LIVE. On April 17, 2012, Microsoft said that they continued to support the Games for Windows platform, to the rumors of the discontinuation of Games for Windows – LIVE in favor of Xbox Live on Windows. On April 13, 2012, Microsoft Studios release Iron Brigade, and is the first Microsoft Studios title available only on Steam.

On August 31, 2012, Gotham City Impostors became free-to-play and dropped Games for Windows – LIVE in favor of Steamworks. On October 10, 2012, the Steam version of Toy Soldiers was updated to fully use Steamworks, although it still gives the option to use the original service. On October 16, 2012, Mark of the Ninja was the first title of Microsoft Studios to use Steamworks exclusively, instead of GfWL. On October 25, 2012, Deadlight became the second title of Microsoft Studios to use Steamworks exclusively. On November 28, 2012, Ace Combat: Assault Horizon became the first (and only) retail Games for Windows – LIVE title announced for 2013.

On January 31, 2013, Microsoft Studios said that they "have nothing to share on the future of Games for Windows Live". On March 7, 2013, Microsoft Studios announced Age of Empires II: HD Edition + The Conquerors would be released exclusively on Steam. On April 3, 2013, Ms. Splosion Man was released by Microsoft Studios on both platforms. On August 9, 2013, Microsoft announced the removal of one of the most criticized limitations for the LIVE platform, the inability of simultaneously logging in on both the Xbox One and Games for Windows LIVE.

On August 16, 2013, Microsoft announced that the Xbox.com PC Marketplace was going to be closed on August 22 alongside the Xbox 360 update that retired Microsoft Points in favour of local currency purchases. The service would otherwise continue to operate normally.

In August 2013, a since-deleted support article for Age of Empires Online announced that the Games for Windows – Live service would be discontinued on July 1, 2014. Microsoft issued a statement in June 2014 denying they were closing Games for Windows Live, stating "We remain committed to investing in PC gaming in the years ahead, and look forward to sharing more in the future". After the initial August 2013 support article, some game publishers announced that they would be removing GFWL from their games, but in most cases this did not happen until several years later or at all. Microsoft closed Games for Windows LIVE on 15 August 2013: "As part of the upcoming Xbox 360 system update, Microsoft Points will be retired, and the Xbox.com PC marketplace will be closed as of August 22, 2013. We encourage you to spend your Microsoft Points balance prior to this change". The download of the client software is still available, and the servers are still online.

Games for Windows Live has since been practically replaced with the Microsoft Store for Windows 10 & 11 (and supported now-discontinued Windows Phone).

The marketplace was rendered dysfunctional in 2018 despite existing purchases being supposed to still be available to download.

In 2020, Microsoft removed the Games for Windows Live download page and the Windows Live Sign-in Assistant was removed from their servers and therefore the vanilla Games for Windows – LIVE installer fails to install.

Features[]

  • Achievements earned during gameplay.
  • Gamerscores amounting the total of a user's achievement points.
  • Reputation voted by other users preferring or avoiding the user. Rep defaults to five stars over time after the user has been preferred by at least one other user.
  • Friends list displaying the user's chosen friends of up to 100.
  • Recent players list displaying the last 50 players the user has met.
  • Complaint system allowing users to file reports of other users that have broken Live Terms of Use.
  • Games for Windows Marketplace offered Games on Demand, downloadable content, music and movies until its closure in 2013.
  • Public and private chat via Voice and text. The voice feature worked between Xbox 360 and Windows until 2010, when Microsoft updated the voice codec for Xbox Live. Games, such as Shadowrun, now only support the text portion of this feature.
  • Multiplayer gameplay via Games for Windows – Live.
  • Matchmaking depending on the user's cumulative gamerscore, rep, location, language and gamer zone.
  • Family settings controlling younger users' exposure to other users.
  • Game Room virtual arcade space offering a library of classic retro games.
  • Cross-platform gameplay with Xbox 360