Banjo-Tooie | |
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Developer(s) | Rare |
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Publisher(s) | Nintendo (N64) Microsoft Game Studios (XBLA) |
Series | Banjo-Kazooie |
Release Date(s) | Nintendo 64 |
Genre(s) | Platforming, action-adventure |
Mode(s) | Single-player, multiplayer |
Rating(s) | ESRB: E |
Platform(s) | Nintendo 64, Xbox 360 (XBLA) |
Predecessor | Banjo-Kazooie |
Successor | Banjo-Kazooie: Nuts and Bolts |
Banjo-Tooie is a platform video game developed by Rare that was originally released for the Nintendo 64 in 2000. The game was ported to the Xbox 360 in 2009 through the Xbox Live Arcade.
The XBLA port became available for download on April 29, 2009. In the original statement confirming its release, Rare called the port a "note-perfect migration", as the game was relatively unchanged from the original apart from the addition of the Stop 'n' Swop feature, which is fully implemented in the game and offers connectivity between this version of Banjo-Tooie and its predecessor's Xbox Live Arcade port.
It is the second game in the Banjo-Kazooie series and the sequel to Banjo-Kazooie.
Gameplay[]
The game follows series protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and her two sisters, who intend to vapourise the inhabitants of the game's world. The game features worlds that are significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating bosses. It also includes a multiplayer mode where up to four players can compete in several minigames.
Banjo-Tooie XBLA includes a connection between Banjo-Kazooie XBLA and Banjo-Kazooie Nuts & Bolts (with L.O.G.'s Lost Challenges) by using the Stop 'n' Swop and the new role of the Stop 'n' Swop II.