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Banjo-Kazooie: Nuts and Bolts | |
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Developer(s) | Rare |
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Publisher(s) | Microsoft Game Studios |
Series | Banjo-Kazooie |
Release Date(s) | |
Genre(s) | Platformer, action-adventure |
Mode(s) | Single-player |
Rating(s) | ESRB: E |
Platform(s) | Xbox 360 |
Predecessor | Banjo-Tooie |
Banjo-Kazooie: Nuts and Bolts is a platform video game developed by Rare, that was released for the Xbox 360 in November 2008. It is the third game in the Banjo-Kazooie series.
Plot[]
The game takes place eight years after the events of Banjo-Tooie, and marks the return of series antagonist Gruntilda, who plans to take over Spiral Mountain. In order to defeat Gruntilda, series protagonists Banjo and Kazooie must compete in a set of vehicle-based challenges.
The game mostly revolves around vehicle construction, in which the player must design custom vehicles including automobiles, motorbikes, boats and aeroplanes. Gameplay itself is centered on completing a series of challenges depending on the specific vehicle, although some parts of the game retain platforming traits. Development of the game first began as a remake of the original Banjo-Kazooie, although a game which involved "more traditional platforming" was conceptualized. Eventually, the project evolved into a construction-oriented game which was inspired by connecting Lego blocks.
Reception[]
Metacritic gave the game a 79/100, IGN gave the US version a 8.3/10 and the UK version a 6.5/10, GameSpot scored the game 8.5/10. OXM did not give a review for the game.
Banjo-Kazooie: Nuts & Bolts sold a total of 140,000 units by the end of 2008 in the United States. The game quickly received a Platinum Hits status.